⚡STORYTHE STORM
"Before there were rules, there was only energy. It has not forgiven you." Moves in a sine wave along the upper edge; speed increases with defeated bosses. Phases: SURGE / OVERLOAD.
STRAHLLIGHTNING — horizontal lightning every 7000/5200/3700 ms, aims at your height, 1800–1300 ms warning, kills 300 ms long 14 px wide
RINGSTATIC — expanding shockwave every 4600/3500/2600 ms
KETTECHAIN LIGHTNING — three impacts on your position, 600 ms warning each, 550 ms apart, 28 px
P2+Bolt volley & STORM RAIN — 3 white bolts; 6 vertical lightning at random columns
P3LIGHTNING COLUMNS — 2 full columns every 4500 ms, 1300 ms warning
Tactic: The beam targets your current height with a long warning — change your vertical position during the telegraph and it will hit nothing. The run effect stormAutoDeflect blocks one lightning bolt per phase.
👹STORYTHE EYE
"It was there before you knew you existed. It has never looked away." Bounces around in the upper 45% of the Arena. Phases: BLOODSHOT / THE STARE.
SPIRALESPIRAL — every 850 ms 5 rotating bolts; in phase 3 two counter-rotating rings; each volley contains a fast white SNIPE shot at you
P2+HOMING & twins — homing orb every 2200 ms; double bolt every 3100 ms
P3SHOCKWAVE — Ring every 4700 ms
P3GAZE — laser every 5800 ms; 1300 ms target phase, rotates but only slowly, fires 400 ms, kills 12 px wide
Tactic: The GAZE laser rotates toward you at a capped rate — that exact delay is your dodge window. Strafe sideways steadily during the targeting phase and the beam will lock in behind you.
🌑STORYTHE VOID
"The void that was before everything has been waiting to say so." A stationary black hole that constantly pulls you toward it. Phases: DEEPER / EVENT HORIZON.
SOGGravity — pull force 0,13/0,22/0,32; in phase 3 every 10 s x2,8 for 1,5 s. taps generate a decaying counter-push
MATERIEMATTER — every 1000/770/580 ms 2–4 proeachctiles from ausserhalb, 40 % directly at you
RINGVOID PULSE — 10–18 radial orbs every 5200/3700/2800 ms
SOGSUCTION — absorbs all shots and fires them back as a large radial volley
P3RIFT — beam through the boss, 1800 ms gestrichelte warning, then 1800 ms active, kills 9 px wide
Tactic: Hoere never on to tappen — Stillstand is toedlich, because the Sog you ins Loch zieht and 40 % the Materie direkt on you zielt. Baue before jeder SUCTION Abstand on, bevor the Rueckstoss-Burst kommt. the Koerper is with 28 px kleiner as/when at anderen Bossessn.
🕷STORYTHE SPIDER
"The universe once tried to be orderly." Phases: WEAVE / COCOON.
FADENWEB — targeted net line every 2100/1500/1100 ms, 450 ms buildup, then ~500 ms active lethal; Phase 3 to 40 % dreifach
ANKERWEB ANCHORS — pulsating nodes near you, 2000 ms fuse, then radial VENOM burst; untriggered anchor kills on touch
GIFTVENOM — targeted shots every 1800/1500/1100 ms; from phase 2 triple spread
P2+CROSS, Silk & Spin — 4 nets in 90-degree cross; falling threads; 6 radial Venom
P3WEB-STORM & COCOON — 6-net fan; 10-cocoon ring
Tactic: Netzlinien have a sichtbare Aufbau-Warnung — verlasse the Linie, bevor she/it/they active is/will. Halte you from frisch gesetzten Ankern fern, because already the Beruehrung toetet, and weiche before the 2000-ms-Burst weg.
🧊STORYTHE GLACIER
"Everything ends. The glacier is just early." Patrols horizontally from wall to wall. Phases: DEEPFREEZE / ABSOLUTE ZERO.
ZONEFREEZE ZONES — every 3700/3000/2200 ms near you, 1000 ms warning, then a ring grows; the expanding EDGE kills, the center is safe
P2+SHARD & AVALANCHE — targeted shard, that splits into three; 3 feverynde proeachctiles
P3FROST STORM — 4 projectiles sweep horizontally through the arena
Tactic: only the wachsende Ringkante toetet — not after/to aussen ins Eis fliehen, but rather in the Zentrum the zone bleiben, until the Kante at you vorbei is, and then rechtzeitig raus. Laeuft a zone from, without to treffen, hast you she/it/they perfekt ueberstanden.
☣STORYTHE PLAGUE
"Things that grow are not always things that should grow." Phases: SPREAD / INFEST.
REGENACID RAIN — every 1800/1200/1000 ms 2–4 drops, 50 % on your column; impacts form lethal TOXIC POOLS on the floor (until r42, 7 s lifetime)
KEIMBACTERIA — homing spores from a pool, speed bei 1,5 capped — bewusst slower than du
HEILUNGSELF-HEAL (P3 only) — +1 HP every 6 s if no hit lands for 7 s
P3ACID ring & SPORE bombs — shockwave; bombs mit 1500 ms fuse, which into 8 radial orbs burst
Tactic: The bacteria are slower than your Dot — simply run away instead of stopping. In phase 3, keep damage consistently high or the boss will heal out of your reach. Remember the pools on the ground.
🧠STORYTHE MIND
"It guessed your next move before you made it. It is rarely wrong." Tracks your speed, and from phase 2 also your path. Phases: PREDICT / OVERWRITE.
SCHUSSPREDICTOR — every 1800/1300/950 ms at your proeachcted position; phase 3 triple
STRAHLTRACKER BEAM — 1800 ms target phase mit slow tracking, then 400 ms firing, kills 14 px wide
AOESPIKES — target circle on your predicted position, 800 ms warning
P2+PATTERN BURST — replays your last 8 positions as orbs; SELF-HEAL +1 HP every 5 s without a hit
P3HYPNO — beam sweeps from -45 to +45 degrees, kills directly in front of the boss
Tactic: The boss fires where you are about to be — abort your movement, pause briefly or reverse direction, and Predictor and Spikes will overshoot. Vary your path so that PATTERN BURST aims into empty space.
👻SELTENTHE GHOST
"For every universe that exists, there are ten thousand that almost did." Only enters the pool at score 300. Homes invisible. Phases: FADE / HAUNT.
ZYKLUSVisibility — invisible 1200/1600/2000 ms, then visible 5000/4000/3200 ms; Koerper nur visible lethal
SCHUSSVANISH — targeted shot every 1300 ms; the bullet turns invisible between 900–1400 ms of flight time and then does not collide
P2+PHANTOMS — 1–2 phantoms near you that fire targeted shots every 2100 ms
P3WAIL — 6 radial Vanish orbs when visible
Tactic: Waehrend the unitselftbaren Fenster is the Ghost with 8 % Deckkraft only schemenhaft to sehen — achte on the schwache Silhouette. Gib jethe Vanish-orb weiten Rato, denn sie taucht on theirr Bahn wiethe auf.
🥪SELTENTHE MIRROR
"There was another choice. In the first moment. Before the fall." Only enters the pool at score 500; highest regular reward (score 80). Phases: INVERSION / SHATTER.
EINZIGSafe body — as the only boss, the Mirror is harmless on touch
KLONCLONE — a clone Dot mirrors your movement; touching it is not lethal, but forfeits the associated quest
SCHUSSSymmetry — a mirrored orb pair every 2000/1500/1100 ms
P2+INVERSION — 1200 ms warning (dashed line), then SWAPS you and the clone; danach 800 ms invulnerability
P3SHATTER — 3 shards fall from above
Tactic: Nutze the INVERSION to da Vorteil — positioneverre you waehrend the warning so, that you the Tausch aus a brenzligen Lage befreit, and verwende the 800 ms Unverwundbarkeit als Freifenster.