Multiplayer

ChaosDot brings several Multiplayer-Systeme with: duele with ranklise, geteilte Koop-bosse and soziale Funktionen.

Multiplayer in ChaosDot

Moreere fullye online-Systeme, youekt an the Live-server angebanden.

ChaosDot features several fully developed multiplayer systems: rank-based duels, cooperative boss fights, world boss raids, as well as chat, friends and clans. All communicate with the live servers at api.chaosdot.net, and the server is always the authoritative instance.

Welche the Gameplay-systems gerade spielbar are, entscheidet the Serverkonfiguration: duels, boss-coop and raids are in the client fertig programmiert and at echte Endpunkte verdrahtet, become but about serverseitige feature-flags freigeschaltet. in the ausgelieferten Standardkonfiguration are diese Gameplay-flags not gesetzt. the sozialen functions Chat, friends and clans are active by default.

Server-authoritative

in allen Echtzeit-modes sendet your client only Absichten (Bewegung, ATTACK, abilities). damage, HP, loot and the Matchmaking-Grösse berechnet the server. no mode erzwingt clientseitig a festes Gameerlimit — the Raumgrösse gives the server before.

LIVE-STATUS

whether a Gameplay-Morespielermodus aktuell erreichbar is, hängt from the Live-Serverkonfiguration from. the folgenden Beschreibungen dokumentieren the in the game angelegten, serverseitig gesteuerten systems — not garantiert dauerhaft aktive modes.

Rank duels (PvP)

Drei duel-Systeme with ELO-Whoevertung — asynchron, in Echtzeit and als Geiser-Rennen.

ASYNC PvP

Rank duel (asynchronous)

you forderst heraus and spielst a deterministischen Lauf on a server-Seed. your Gegner durchsucht the offenen duels, nimmt at and spielt exakt denselben Seed. the höhere serververifizierte score gewinnt.

EINSATZDots optional — stake from 0; the winner gets the pot (◈)
WERTUNGELO — the Ergebnis shows victory/loss/draw, ELO-Delta, neues Rating and level
STATUSAn open duel waits until someone accepts
REALTIME 1v1

Real-time duel

Live-Lobby about WebSocket, ausdrücklich 1 against 1. a player erstellt (HOST), the andere tritt about a 6-stelligen Code at (JOIN). Beide play gleichzeitig denselben server-Seed.

ABLAUFLobby → both READY → START with shared seed → result
WERTUNGELO — same rank result window, stake fixed at 0
GHOST-RACE 2–4

Ghost race duel

Live-Geisterrennen for 2, 3 or 4 player. Alle run denselben Seed; a Treffer kostet points statt to töten (no Tod), the höchste score at Zeitablauf gewinnt. the anderen Läufer erscheinen as/when durchscheinende Geister with Live-score in the selben field.

CASUALPure race for fun — no rating change
RANKEDCounts towards ELO + rank — without Dots
LOBBYSize 2/3/4 (default 2); starts from at least 2 players; join via 6-character code
FAIR & VERIFIZIERT

in allen rank-Duellen entscheidet the serverseitig nachgerechnete score — the Eingabe-Log jedes Laufs is/will to the Re-Simulation at the server geschickt. the ELO-Berechnung selbst läuft vollständig on the server; the client zeigt only the zurückgegebenen Deltas, Ratings and tiers at.

Rank, ladder & replays

ELO-tiers from BRONZE until DIAMOND, season-Rangliste and serververifizierte Wiederholungen.

From bottom to topLevel
1BRONZE
2SILVER
3GOLD
4PLATINUM
5DIAMOND

the fünf rank-tiers tragen feste Farben and steigen in dieser Reihenfolge from BRONZE until DIAMOND. the genauen ELO-Schwellen berechnet the server — she/it/they stand not in the client.

Your profile

Your rank profile tracks rating, current tier, wins, losses, draws, and your all-time high (Peak). It is displayed on the hub card "Your rank".

Ladder

The leaderboard lists the best players of the current season — rank, name, tier, rating, as well as wins and losses. As long as the leaderboard is open it updates live and stops by itself as soon as you close it.

Replays

is the Replay-Ablage serverseitig aktiviert, can you gespeicherte Läufe abrufen. the server rechnet jeden Replay new after/to and kennzeichnet ihn as/when SERVER-VERIFIED or UNVERIFIED — including the recalculated score and counted inputs.

HINWEIS

The replay storage is a standalone server-side feature. Whether replays are retrievable depends on its flag in the server configuration.

Co-op boss fights

Gemeinsam gegen geteilte, server-autoritative bosse — with classnwahl, revivalen and token-rewarden.

ECHTZEIT · GETEILT

VOIDMAW

a einziger, geteilter and server-autoritativer boss with synchronisierten HP and gescripteten Telegrafen. ATTACK sendet only a Absicht — the server prüft she/it/they and wendet festen damage at; the client behauptet never selbst HP.

SCHILDCyan shield — must about shield-Break-orbs zerstört become, bevor überhaupt HP-damage possible is
WELTGrössere Karte with eigener Kamera; server-autoritative Powerups (Auto-Aufnahme in the Nahbereich, „first-claim-wins“)
LOOTThe victory screen shows each player's damage contribution; loot is granted server-side — for logged-in players only
RECONNECTIf the connection drops mid-battle, the client automatically reclaims your held position
ATTRITION

NULLMAW

Boss fight from the multiplayerV2 system, designed for ATTRITION — an endurance battle in which your team must hold out over time.

KLASSEClass selection from 17 classes (see Classes page)
TEAMShared boss room; the snapshot renders all present players
ORDER · HÄRTESTER

VOID KING

in the multiplayerV2-system as/when härtester boss markiert (Thema ORDER). the anspruchsvollste coop-battle of the Trios.

SCHWIERIGKEITHARDEST — the hardest of the three V2 bosses
DETAILSPhases and attacks on the Bossesss page
MIND

THE HOLLOW CONDUCTOR

Geteilter Koop-boss (Thema MIND), vertreten both in the Arena-Modul als also in the multiplayerV2-System. Sa attacke are angesagt: SLAM, SPLINTER RAIN, SILENCE PULSE, RESONANCE BEAMS, MARKED EXECUTE, PINCER, AGGRO WIPE and CONDUCTOR'S CRESCENDO.

PHASEFinal phase TRUE CHAOS
DETAILSFull attack and phase overview on the Bossesss page

How co-op combat works

Class selection

before the battle wählst you a from 17 classes. Vier Homeerklassen are free spielbar — Berserker, Bard, Knight and Trickster — the remainingn 13 are over the raid-shop freigeunlocks. Rollen, Kits and abilityen stehen on der Classes page. The server assigns each class only once per room.

Controls & abilities

Jede class kämpft with a Basisangriff sowie a aktiven (ACT) and a ultimativen (ULT) ability. the Fähigkeits-Buttons senden only Absichten; the Abklingzeiten come from the server-Snapshots and grauen the Buttons with the verbleibenden seconds from. about the damage entscheidet the server.

Revival

Fällt a player, can he from Verbündeten wiederbelebt become — bleib dazu in the Nähe a Mitspielers („stay near at ally to be revived“).

Rewards

A victory schreibt tokens after damagesbeitrag gut (Arena tokens in the Arena-Modul, raid-tokens in the V2-System). Auch a Wipe can a Teilbelohnung geben — the Ergebnis shows then the erreichte phase and the gutgeschriebenen tokens. tokens are ausschliesslich by serververifiede Clears othe Wipes vergeben.

Training dummy

To try out your kit, there's a in the V2 system PRACTICE DUMMY — "NO DANGER · NO REWARDS": no danger, no rewards.

SPIELERZAHL

The client does not enforce a fixed limit of four players for co-op boss fights. The room size is determined by the server; the snapshot renders as many players as the server reports. The size menu 2/3/4 belongs to the ghost race duels, not to boss co-op.

World boss raids (co-op, asynchronous)

Gemeinsam a world boss zerlegen — jeder Kämpfer trägt a Lauf at, alle teilen the reward.

in the asynchronen coop-raids beschwört a player a world boss; alle anderen see ihn in the Liste the offenen raids (with the Zahl the Kämpfenden) and schliessen itself at.

Progression

Joining provides you with a seed. You play a run — that is your attack — and deal damage to the shared boss with it. The following applies: one attack per fighter ("one attack per fighter"); then wait until the boss falls. Once the raid is cleared, participating players collect their tokens (⬡).

World bosses

GLOOMBYTESTATIC WORMNULLMAWVOID KING

raids are geteilte, dauerhafte Objekte without clientseitiges Gameerlimit — the Mitgliederliste is only a Zählung. to jedem raid gehören serververifizierte Replays and a Ladder. Freischaltbare classes kaufst you in the raid-shop, a serverseitig rotierenden Auswahl with Seltenheitsstufen (common until very_rare), bezahlt in raid-Tokens (⬡); feste Classespreise gives it not.

HINWEIS

NULLMAW and VOID KING erscheinen here as/when asynchrone raid-Ziele; in the multiplayerV2-system tragen zwei the Echtzeit-bosses dieselben Namen. it are verwandte, but getrennte Kampfformen.

Social: chat, friends & clans

The only multiplayer features that are active by default.

STANDARDMÄSSIG AN

Chat

Globaler chat, private Direktnachrichten and a clan-Tab. the server is massgebend and moriert jede Nachricht (beim Senden maskiert). Solange the Panel geöffnet is, ruft it laufend neue Nachrichten from.

STANDARDMÄSSIG AN

Friends

friends per Benutzernamen hinzufügen (Status akzeptiert or ausstehend), Anfragen annehmen, friends entfernen and the eigene Friendssliste abrufen.

STANDARDMÄSSIG AN

Clans

a clan gründen, beitreten or verlassen and the eigenen clan einsehen. the Gründungskosten come from the Serverkonfiguration (standardmässig 11'000 Dots).

HINWEIS

Chat, friends and clans are active in the default configuration; the visibility of the chat button additionally depends on the chat flag. The remaining gameplay multiplayer systems on this page are unlocked separately via the server configuration.

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