Damage to boss
The largest role with five classes: Berserker (free), Marksman, Chaos Vanguard, Spellblade, and Assassin. They deal the majority of boss damage.
ChaosDot's classes belong to the co-op boss fights: 17 classes in four roles, each with an active and ultimate ability.
The 17 classes of ChaosDot boss fights — four roles, four free starters, thirteen unlockables.
Classes belong exclusively to the Multiplayer section from ChaosDot: the kooperativen Bosskämpfen. the Solo-Endlosmodus (CLASSIC, GRAVITY, DODGE, RESIST, PIXEL) kennt no classes — there steuerst you simple your Dot. Erst if/when you you with anderen against a gemeinsamen boss stellst, wählst you a class and you Kampfset.
There are 17 classes, distributed across four roles: attacker, supporter, tank, and control. Four daof/from are of/from Beginn an frei spielbar — Berserker, Bard, Knight and Trickster. The remainingn 13 are zunächst gesperrt and become about the rotierenden raid-shop against raid-Tokens (⬡) freigeschaltet.
The multiplayer boss fights are fully implemented in the game and wired to the live servers, but are controlled by feature flags. Whether and at what level of development the classes are available to you is decided by the server configuration — not the client. All abilities are resolved server-side regardless.
a Basic attack, a aktive ability, a ultimate — no separates passive.
Each class fights with the same basic framework: with a Basic attack, a active ability (slot ACTIVE) and a Ultimate (slot ULTIMATE). An additional passive or a perk tier is intentionally absent — these three building blocks are exactly what defines a class.
The client is a pure display and input client: It only sends the Intentional ("attack" or "activate ability in Active/Ultimate slot") to the server. The server is authoritative — he entscheidet about damage, Wirkung and Dauer and schickt the Ergebnis zurück, the your Bildschirm then darstellt. no client behauptet je eigenmächtig Trefferwerte.
The basic attack has a cooldown of about 0.55 seconds (server-side 550 ms; V2 boss fights throttle the client to 560 ms so that every attack is reliably registered). Each player has 1000 HP. If an ally falls, they are revived by proximity — stay near a downed teammate to revive them.
| State | Effect in combat |
|---|---|
| Silenced | Blockiert both Gaboutangriff als also abilityen, as long as er anliegt. |
| Shield | Absorbing shield value; displayed as a ring around the player. |
| Guard (sentry) | Protective guardian effect around a player. |
| Haste (speed) | Halbiert the attacks-Abklingzeit (the effect the Berserker-Ultimate Bloodlust). |
| Down (on the ground) | Knocked out but not permanently dead — revived by the proximity of an ally. |
Wie itself the 17 classn on attack, Heilung, Schutz and Control verteilen.
The largest role with five classes: Berserker (free), Marksman, Chaos Vanguard, Spellblade, and Assassin. They deal the majority of boss damage.
Four classes: Bard (free), Druid, Cleric, and Sage. They keep the group alive with healing and protective effects.
Two classes: Knight (free) and Paladin. They draw the boss's attention and shield the team.
The second largest role with six classes: Trickster (free), Mage, Hexer, Puppeteer, Necromancer, and Seer. They interrupt, bind, and slow the boss.
Four classn — each a per Role — are of/from Anfang an freigeunlocks and their fightsets becant.
The melee fighter among the attackers. Its basic attack strikes in an arc.
the free verfügbare Supporter-class, the the Gruppe stärkt and schützt. the genaue Wirkung is/will serverseitig aufgelöst.
The standard tank. It draws the boss's attention and shields allies with barrier and guardian effects; the basic attack hits in melee.
the free verfügbare Kontroll-class, the the boss stört and verlangsamt. the exakten Werte come from the server.
| Class | Role | Active (cooldown) | Ultimate (cooldown) |
|---|---|---|---|
| Berserker | Attacker | Cleave — 6 s | Bloodlust — 35 s |
| Bard | Supporter | Anthem — 8 s | Crescendo — 40 s |
| Knight | Tank | Taunt — 8 s | Bulwark — 35 s |
| Trickster | Control | Disrupt — 9 s | Time Fracture — 40 s |
The client knows only the names and cooldowns of the abilities for these four starters; they can also synchronize with the server. The specific effect is server-side everywhere — only Bloodlust is explicitly named as a Haste effect. Active names like Taunt or Disrupt suggest their function, but are not firmly assigned in the client.
Dreizehn weitere classes — after/to Role geordnet. Ihre Kampfsets become serverseitig aufgelöst and lassen itself here bewusst not angeben.
The only class with a piercing ranged attack. Combat set server-side, unlocked via the Raid Shop.
Nahkampf-Attacker. abilities become serverseitig aufgelöst; unlock about the raid-shop (⬡).
Nahkampf-Attacker. Kampfset serverseitig, unlock about the raid-shop (⬡).
Nahkampf-Attacker. abilities serverseitig, unlock about the raid-shop (⬡).
Supporter-class. Kampfset serverseitig, unlock about the raid-shop (⬡).
Supporter-class. abilities serverseitig, unlock about the raid-shop (⬡).
Supporter-class. Kampfset serverseitig, unlock about the raid-shop (⬡).
the second Tank-class beside the Knight. abilities serverseitig, unlock about the raid-shop (⬡).
Kontroll-class. Kampfset serverseitig, unlock about the raid-shop (⬡).
Kontroll-class. abilities serverseitig, unlock about the raid-shop (⬡).
Kontroll-class. Kampfset serverseitig, unlock about the raid-shop (⬡).
Trotz of the Namens a Kontroll-class, no Unterstützung. abilities serverseitig, unlock about the raid-shop (⬡).
Kontroll-class. Kampfset serverseitig, unlock about the raid-shop (⬡).
for diese 13 classes liegen in the client no Fähigkeitsnamen, Abklingzeiten or Werte before — she/it/they life komplett on the server. we give here deshalb only Name and Role at and dichten no Kampfsets hinzu.
Wie you at the gesperrten classes kommst — and was you in the battle beachten musst.
in the multiplayerV2-Bosskämpfen run classes-unlocks about the Raid shop. The shop shows a rotating selection from Angeboten with unterschiedlichen Seltenheiten — Gewöhnlich, Ungewöhnlich, Selten and very selten — bezahlt in Raid tokens (⬡). If an offer is a class unlock, the class is permanently credited to your account after purchase; purchases are idempotent on the server side.
Feste prices pro class gives it dabei not: Was a Slot kostet, bestimmt the aktuelle server-Rotation, and a Pity mechanism (listed in the shop as its own badge) helps offset bad luck over time. The four starters — Berserker, Bard, Knight, Trickster — are permanently yours anyway, at no cost.
The older arena fight against THE HOLLOW CONDUCTOR uses its own currency, Arena tokens. They arise only from verified wins and losses: on a clear, tokens are credited based on damage contribution; on a wipe, partial tokens are given for the attempt. In this Arena screen, locked classes are simply disabled — you buy nothing there.
In co-op: each class can only be used once per room. If your preferred class is already taken in all open rooms, the server reports this and you choose another. Coordinate in your team so you cover all roles.